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glossary
simultaneity
situation / process / documentation
re-animation
1: returning temporal and spatial qualities to an image through digital processes
relational context
relational context
re-animation
1: returning temporal and spatial qualities to an image through digital processes
re-animation
1: returning temporal and spatial qualities to an image through digital processes
1: returning temporal and spatial qualities to an object or image through digital processes
1: a renerwal of liveliness or vigour
'Today abstraction is no longer that of the map, the douple, the mirror... It is the generation of a real without origin or reality: A hyperreal. The territory no longer precedes the map, nor does it survive it. It is nevertheless the map that precedes the territory - prececssion of simulacra-that engenders the territory'
media[ted]
media[ted]
cut device
object access for the reduced attention span:
object access for the reduced attention span:
panic /
simulation
1: the imitation of the operation of a real-world process or systems over time.
physical & digital
[dis]embodiment
situation
feedback loop
reconstuction
1 : the means of communication (TV, radio, internet) that reach or influence people widely
media
2 : the plural of medium
abstract
2020 is a bizarre moment in time. Our physical social and working lives have ended abruptly, and the once negative connotations of spending time online are now embraced; our lives enacted in totality through online spaces.
These spaces we increasingly occupy are distinctive in their lack of material situatedness and temporality. However, it is precisely this aspatiality, unique to digital space, that enables exploratory methods of interrogation and design.
Media[ted] is a research project that foregrounds the development of an experimental spatial practice, opening a dialogue between physical and digital spaces. Through situation feedback, simultaneity and superimposition, the project utilises adaptive tactics for the development of 3D interior techniques in a 2D landscape. Through iterative design responses, the work documents the process of mediating a [dis]embodied experience in digital space, engaging with ideas of agency and interactivity and highlighting the potentialities of digital space for narrative compression and reconstruction.
The development of a spatial practice within a mass-communication network opens out to compelling possibilities of engagement with an external audience, encouraging projection outwards to broader, geopolitically relevant fields of interest. The tactics now act as a framework for the progression of an ethically engaged practice that will enable contribution to the conversation of the unpredictably changing world we now occupy in the wake of the global crises of 2020.
mediated
1 : an intermediary between parties; reconcile
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